Activities and games are very important to develop creative skills of children especially in younger ages. Therefore, especially during kindergarten period, toys than can be reformed should be preferred. Expensive toys or too many toys don’t have any effect on improving children’s creativity. This fact needs to be explained clearly to education institutions and parents. Too many toys create lack of concentration since children would want to play with all of them, then get bored of seeing too many objects and throw them away. Parents become upset at this point since they think their child doesn’t value toys and know how to play with them. However, playing with unstructured toys like wooden blocks, pillows, toilet paper rolls or tree branches develop the ability to think own their own and create imaginary scenarios with the materials they got.
Activities to Develop Creativity during Ages 0-3
During this period children generally wants to play with surroundings they find at home, stuff that grownups use. Telling to stop to children who are at the period of learning is wrong and restraining, instead of this, putting valuable and dangerous materials away and letting them to walk around at the house without limitations support learning and creativity.
During this period parents can ask the names of objects or children’s thoughts on those objects, make reading sessions and play memory games in order to increase creative skills and learning.
Activities to Develop Creativity during Ages 3-6
During this period it is possible to develop games for interaction. Games based on question – answer are interesting for children at these ages; for instance; “why sky is blue?” “why grasses are green?” “why thieves are bad?” Allow your children to explain their drawings without criticizing them, decorate their room as they wish. Stop at one point when you are reading a story to them and let them finish the rest of the story, ask them questions about possible endings. Have conversations about their feelings, ask their opinions about certain subjects, talk about what they like, what they don’t like, why they feel like that. You can also create games based on scenarios and roles, which may be taken from a book or a movie.